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clawsoft::StandardInput Class Reference

#include <StandardInput.h>

Inheritance diagram for clawsoft::StandardInput:

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Collaboration diagram for clawsoft::StandardInput:

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Detailed Description

This class represents the standard input stream as a TextInput object.


Public Methods

 StandardInput ()
 Default constructor, it does some initialization.


Protected Methods

virtual void inputMethod (void *buf, Uint32 size)
 This is the overriden version of the input method on TextInput, basically it takes all its input desde el stdin.

void setClassName (const char *n)
 Call this method when you need to set the name of the class you're creating, typically in it's constructor, remember that you must set the classname for every class you create, that way you can have more information while debugging.

const char * getClassName ()
 Returns the name of the current class.


Static Protected Methods

int installedCPUs ()
 This will return how many CPUs are installed in the system.

double cpuSpeed ()
 This will return the CPU speed in megahertz.

int totalMemory ()
 Will return the total amount of system memory.

int freeMemory ()
 Will return the total amount of free system memory.

void usleep (Uint32 usec)
 Will freeze the software for usec microseconds.


Constructor & Destructor Documentation

clawsoft::StandardInput::StandardInput  
 

Default constructor, it does some initialization.


Member Function Documentation

double clawsoft::System::cpuSpeed   [static, inherited]
 

This will return the CPU speed in megahertz.

int clawsoft::System::freeMemory   [static, inherited]
 

Will return the total amount of free system memory.

const char * clawsoft::Object::getClassName   [inherited]
 

Returns the name of the current class.

void clawsoft::StandardInput::inputMethod void *    buf,
Uint32    size
[protected, virtual]
 

This is the overriden version of the input method on TextInput, basically it takes all its input desde el stdin.

Reimplemented from clawsoft::TextInput.

int clawsoft::System::installedCPUs   [static, inherited]
 

This will return how many CPUs are installed in the system.

void clawsoft::Object::setClassName const char *    n [protected, inherited]
 

Call this method when you need to set the name of the class you're creating, typically in it's constructor, remember that you must set the classname for every class you create, that way you can have more information while debugging.

int clawsoft::System::totalMemory   [static, inherited]
 

Will return the total amount of system memory.

void clawsoft::System::usleep Uint32    usec [static, inherited]
 

Will freeze the software for usec microseconds.


The documentation for this class was generated from the following files:

Authors:

Juan V. Guerrero
Jannette C. Mejia
Juan C. Guevara

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